Update 04 - Characters, Scenes, Animations, Oh My!
Hello again, world! In my last update , I covered the final pieces of the foundation for Shaftworks VNgen, which I aim to make one of the most advanced and easy to use visual novel engines ever. I said that with the core components in place, development would pick up quickly for the rest of the engine. And this weekend, I'm happy to report that's exactly the case. So strap on your seatbelts, because we've got quite the haul of new features to go over! Around the engine in...well, a lot of ways First off, I'd like to take a moment to highlight a few core changes that were made after the last post went out. At the time, I stated that each VNgen entity would come with 80 built-in values that largely could be customized by the end user. But in fact, when all was said and done, that figure increased even more to 95. Ok, so it's a big number. But what does that mean, exactly? Well, to put it simply, whether you're talking a textbox, a character, a background, or pre...