Update 10 - Feature Creep (is not always a bad thing)
Between every major milestone in development, there are always a dozen smaller things that need to be changed, updated, or added. This weekend that's exactly where VNgen finds itself—at the threshold of great change, but in the meantime working through a handful of smaller matters. And yes, I do mean a handful this time, as opposed to the singular focus of the past couple updates. There's definitely reason to be excited, both for what has transpired in the past two weeks, and what's coming next. Because what's coming next is big news for everyone who's been eagerly anticipating VNgen's release. But I'm getting ahead of myself. First, the basics: (Not) Sweating the small stuff As I've said before, VNgen is not only a premium visual novel engine, but also a pretty powerful sequenced animation system in its own right. As I've considered this use-case in testing, it came to mind that there might be some sequences that developers want players to treat ...