Update 28 - Drawing Infinity As Fast As Possible
VNgen is an unusual GameMaker product. As previously described, it breaks the linearity of Step cycles and re-implements many built-in functions to do more work faster. With 1.0 approaching, I'm forced to evaluate the state of each part of the engine and ensure it's working as desired and is consistent with other engine functions, which has often led to even further reworks of standard GameMaker conventions. Some of these have been significant enough to warrant spinning off into their own, separate products . However, none so far have been quite as amusing as a certain trick added to VNgen over the past couple of weeks—one which makes drawing infinity a cinch even for the lowest-end hardware on the market today. GameMaker and I had a disagreement. I wanted to create my own camera system independent of viewports or even the new camera system added in GameMaker Studio 2. The reasons for this are many, and also beside the point (you can, in fact, even combine systems). What...